![]() Most of your passengers take anthropomorphic animal forms, like a bird or lion, and they wander around and make the boat feel like a community (and ask you for food constantly, which gets annoying). Until the credits rolled after nearly 30 hours, I always had an interesting upgrade or task to pursue. Your destinations are usually small side-scrolling islands with light platforming challenges, and because time passes in a day-night cycle, I fell into a happy routine of setting my course, then running around my ship to perform upkeep in transit. I had fun arranging and rearranging the different buildings, unlocking new blueprints, and sailing to every corner of the world to find useful items. Your small ship grows into a sprawling naval village, complete with orchards, farm animals, and places for your spirit companions to live. While the crafting itself gets old, seeing the results of your effort remains rewarding. A second player can control Daffodil in local co-op to split these tasks up, which eases the burden but still doesn’t make the chores fun to complete. However, as the requirements get more complicated, those “quick minigames” pile up performing simple button presses to work bellows, hammer glass, and crush seeds is boring, especially considering how often you need to repeat these tasks to create the resources you need. You have a wide array of items to craft, so managing multiple lines of production and optimizing your ship layout is a lot of fun in Spiritfarer’s early hours. When you need linen thread, you build a garden, grow some flax, harvest the fiber, and then complete a quick minigame at your loom to weave the thread. This is Spiritfarer’s central gameplay loop, and even though it’s satisfying, the process is filled with an unfortunate amount of busywork that wastes your time instead of enhancing it.Īt the beginning, your boat is sparsely equipped, and creating what you need is easy. The premise is simple, but giving the spirits what they need involves a gradual escalation of refining resources and building new structures. ![]() They may want to visit specific locations, eat their favorite foods, or see new amenities on the ship. As you sail across a colorful 2D world, you bring these aboard your boat, then fulfill their various requests until they are ready to leave. You play as Stella, a recently appointed Spiritfarer who ferries the souls of the dead to their next phase of existence. However, its bittersweet narrative also highlights the theme of recognizing when it’s time to move on. It’s an engaging story-driven management sim with a clear beginning, middle, and end. The machinery of the world still runs, even if it has no clear goal. Even after you have passed all major milestones and achieved every meaningful upgrade, you can continue gathering resources and accruing wealth. Most simulation games are designed to go on forever.
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